
It was patched for the CD version I think.

In the days before patches, having a platforming system where you can't reliably jump a given distance and where screw-ups resulted in insta-death was Not Good Design. Actually having to go round the world collecting really hard-to-get reagents and performing rituals in pentagrams for example.Īnnoying books that explode your body with no warning when you read them.įixed the original release had the worst platforming in any game ever.

Four types of magic, IIRC, each of which was difficult to do in a different way. The most bloody-minded magic system in any game. However, for the benefit of the curious reader, I had a chat with a Top Secret Correspondent* to establish where Ultima VIII falls in Garriot pantheon. One day I shall look my ignorance in the eye and do something about it. I'm well aware of their hallowed status, of course, and of how many of its concepts weren't especially followed up on by latter-day RPGs. I've played both Underworlds and I've played Ultima Online, but somehow managed to sidestep the core series. Perhaps my most embarrassing I Have Never revelation when it comes to PC games is that I've never played a main line Ultima game. This time, it's Ultima VIII Gold Edition, the Richard Garriot-designed roleplaying game from towards the twilight of the Origin years. Though rarely doing much with the rights to the old PC games which once made EA's name, they do at least have this pleasant habit of occasionally making some retro delight free for a week or two.
